ARCFIELDFIELDCRAFT

A LITTLE CREW. A CHANGING WORLD.

Make every shot
reshape the fight.

Read the wind. Make the angle. Turn one good shot into a whole new battlefield.

Four ways to fightRide the wind, tunnel, bank or mark.

The field remembersEvery crater changes the next shot.

Earn your momentCharge a special. Spend supplies wisely.

MAKE YOUR PLAN

Choose your crew.

  1. 1 Crew
  2. 2 Field
  3. 3 Rival

Every crew changes the shot, not just the numbers.

FIELD GUIDE

A good shot is a plan.

01

Find your angle.

Hold the arrows to preview movement. Turn the crew with Face. The fan shows legal angles; the gold band is the strongest range. Moving costs recovery even if blocked.

02

Read the wind.

Higher, slower shots drift more. Set the power slider and tap Fire set power, or hold the gold button and release. Use − / + beside power for one-point corrections. Your last angle, power and flight stay visible; the correction card explains short or long. Compare in Full field, and check whether wind changed.

03

Change the ground.

Damage wins, but removing footing can end a duel faster. Switchback opens a sail at its apex, Mole burrows, Springjack banks, and Beacon marks a target for a follow-up hit.

04

Earn your moment.

Three normal fired shots fill a special. Spend it, then recharge. Specials recover slowly, so watch who goes next. A quick basic shot can steal another turn.

Three supplies. A whole match.

Stabilizer · costs 1: ignore wind for this shot, +24 recovery. Brace · costs 2: absorb 40 blast damage through your next action, +34 recovery. Neither saves a fall. A Beacon mark expires after two target actions or the next qualifying hit.

Desktop: arrows or A/D move · ↑/↓ aim · F face · 1/2/3 shots · E evolution · hold Space to charge · Esc cancels, then opens the menu. Phone: the field only pans; aiming and firing are separate. Full field shows both crews; Aim view shows your footing and firing fan. Rotating or leaving the window cancels held input.

Long matches: each field has a 36-action limit. Duels and elimination missions then compare the fraction of hull remaining. Other mission objectives still need to be completed.

MAKE YOURSELF COMFORTABLE

Settings.

Preferences and your last setup stay on this device. Matches are never uploaded.

TAKE A BREATH

Match paused.

Your held input is canceled. Returning resumes this shot.

THE DUST SETTLES

The coast is yours.

CAMPAIGN / FIELD JOURNAL

The Broken Current

Beyond this chapter · story plan

These chapters are planned; the route map above shows every playable mission.

YOUR OBJECTIVE

Field note · optional hint

CURRENT MISSION