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Switchback Park

A LITTLE LAND. A LOT OF POSSIBILITY.
CASH$1,800
HAPPY GUESTS80%
RIDES TAKEN0 / 30
OPENING DAY00:00
● UNDER CONSTRUCTIONMEADOWS · PLOT 01
Finish the coral track. Your first guests are on their way.
WELCOME, PARK BUILDER

Let the good times loop.

1. Complete and test. Three straight pieces finish Meadow Run. Add its queue at (5, 11). Run a test and inspect the red sections: a fast corner needs banking or a brake before it.

2. Serve different visitors. Families want a gentle trip. Thrill seekers want fast drops without harsh corners. Add the compact Willow ride for families. Each ride has its own price and train settings.

3. Plan for the busy period. The demand panel announces when the crowd changes. Bigger trains help a full queue but cost cash and upkeep. Tickets are charged when a train dispatches. Walking, waiting and poor fit lower satisfaction.

4. Keep the park solvent. Meet every goal before the day ends. Close rides to stop upkeep. Remove track to recover $20 per piece; Undo reverses planning while all rides are empty and closed; the first paid dispatch commits that investment. One $600 loan costs $6 a minute until repaid; debt is subtracted from the cash goal.

Controls and saves. Tap controls or use W/A/D for track, arrows and Enter for tiles, Z for undo, Space to pause. Build while paused. Save keeps a separate manual checkpoint; autosave keeps current play. Export backs up a park. Old v1 parks load in their original compatible rules, with their cash and progress intact.

A simplified entertainment model, not engineering advice. Test overlays explain speed, slow sections and excessive intensity. No network or account needed.

Choose your next park

Each scenario is freely available. Your manual checkpoint is preserved until you save again.